This stage features six layers of platforms that are red, indigo, and amber, rotating around the center, each decreasing in speed towards the center, which is similar to Polar and Polar Large from Super Monkey Ball. There also are two narrow bars resembling clock hands that are moving at different speeds. Finally, there are ramps at each position that would normally be an hour indicator on an analog clock. The goal is at the 12 o' clock positioned ramp, and the starting platform is at the 6 o' clock positioned ramp.
For this strategy, you'll need to go at a relatively slow speed, so you can get across the gap between the starting platform and the initial ramp, but not too fast. Otherwise, you may go off the end. Wait for the first of the two red platforms to go past (the one with bumpers). And as soon as the second one comes, get on it, and move in the direction it's going. As soon as you can, get on the amber platform, the indigo platform, and so forth until you get to the center of the stage. Then, immediately go around at a quick pace to get onto the amber platform closest to the hour hand. Then, start progressing across the platforms in the manner described previously although you'll be doing it in reverse until you get to the red one. Then, position yourself so that you're in line with the ramp leading to the goal. Once the indigo platform comes, get on it, and move towards the ramp, so you get on it. If you can’t make it, get on to the strip of land between the ramps on either side. And then once the blue goal comes along, you can charge towards it to get up the ramp and then go into the goal.
For this strategy, go onto the red platform at the beginning at about 49:00 seconds, and wait on it until it's approaching the goal. Once it is, roll onto the indigo platform and into goal.