The stage is shaped like a die with small ditches in the pips. It rotates from side to side. And after five twists of 90 degrees, the number 1 side will be facing up, where the goal is located. The goal will rise up from the pip. While this stage is still considered very hard, it is usually considered easier than Nintendo since it has less traps and obstacles to defeat players' successes.
Follow the same way the die rotates, similarly to Nintendo. First go up near the edge, and let the die move you over, but be careful not to roll with too much force since you would likely fall out. Then, turn right, and go that same direction three times in a row. Then, turn left, where the number 1 sided side will be. Once the pip has opened up, roll into the goal.
- This stage replaces Nintendo from Super Monkey Ball 2 since Super Monkey Ball Deluxe was not released for the GameCube.
|Super Monkey Ball Deluxe-Exclusive Stages|
|Edge • Escalators • Serpentine • Swirl • Dormant Pits • Composition • Dynamo • Lunchbox • Gutter • Scabrous • Jolt Channel • Inertial • Octagonal • Sewer • Arc Bridges • Veer Field • Teeter • Stream • Catwalk • Catapult|
|Jump Ramp • Hounds Tooth • D.N.A. • Building • Scrolls • Cliff • Concentric • Stadium • Dungeon • Paraboloid • Spatiotemporal|
|Shelter • Mobius • Asterisk|
|Rhombus • Buoy • Coil Ramp • Millefeuille • Waver • Fat Seesaw • Treads|
|Chaos • Tilt Maze • Fractal • Hills • Dodge Maze|