Super Monkey Ball Wiki
Super Monkey Ball Wiki

Monkey Dogfight is a Party Game in Super Monkey Ball 2. Like the rest of the six new Party Games introduced in Super Monkey Ball 2, it requires 2500 Play Points to unlock. In Monkey Dogfight, players battle each other while flying, using gliders with weapons. In Normal Mode, the player with the most points wins. In Survival Mode, you fight to stay alive.


Each monkey is equipped with a machine gun and 10 missiles. The machine gun has unlimited ammo, and missiles are placed around the battlefield for the player to collect if they run out. Use the radar on the screen for more precision for your attacks. When you hear the announcer say, "Lock On!", this is your chance to shoot a missile at your opponent with greater success.

Bananas replenish your health, so be sure to collect them if your health bar is low.


In Turtle Island, four character-like islands surround a giant turtle in between them. Each island, which all four have one carving of a monkey character on them, surrounds the turtle. Touching the digital sea here causes players to drown, which is equivalent to being shot down. The altitude limit of this stage is 400 feet.

In Mid-Sky Battle, is an arena in the clouds and is in the same world as the Bonus Level. Characters fly around giant wine glasses covered in flowers as time flies and backgrounds change. The altitude limit of this arena is 1000 feet.

In the Space Monkey Wars, the arena is inside Dr. Bad-Boon's Base from Story Mode. The altitude limit of this arena is 1000 feet.


In Turtle Island, missiles phase through the Stone Islands.

In Mid-Sky Battle, the game can be frozen by firing missiles and bullets at the sun at close range.

In Space Monkey Wars, descent into the valleys at the bottom of the stage leads to a dark void outside the stage. To access this area, the player must hug the bottom of the crevasses and follow them into the speakers. This leads out of the sector. Careful piloting is key, as at 0 feet the digital sea lies, with the effects of being shot down lingering. From the void, missiles can be launched into the sector. Enemy weapons, on the other hand, cannot be launched out of the sector, and simply explode on the walls.