Super Monkey Ball Wiki
For other iterations of this party game, see Monkey Race (disambiguation).

Monkey Race 2 is a Party Game in Super Monkey Ball 2. It is the sequel to the original Monkey Race from Super Monkey Ball. It features 8 players as opposed to the original, which only allowed 4.

Controls[]

  • Use the Control Stick to roll the ball. Pressing forward right as the race starts will trigger a start dash.
  • Press the A-Button to use an item.
  • Press the Y-Button to cycle between items in your inventory.
  • Press the Start/Pause button to pause the game.

Game Modes[]

Image Name Description
Mode one One Course Race Select a course, and compete against the COM or other players.
(1-4 Players)
Mode grdprx Grand Prix Race in all courses. You earn points for the placement in each race, and compete for total points.
(1-4 Players)
Mode timeat Time Attack Select a course and aim for the best time.
(1 Player only)

Point Distribution[]

In Grand Prix mode, the amount of points you gain after finishing a race is as follows:

Place Points
1st 16
2nd 14
3rd 12
4th 10
5th 8
6th 6
7th 4
8th 2

Courses[]

There are 6 race tracks, each varying in length, number of laps and difficulty. The tracks are classed as Beginner, Advanced, and Expert courses.

Course Layout Details
Charming Banana Road
Charmingbananaroadicon
Charmingcourse
Beginner course
5 laps
815 meters
On Jungle Island
Lovely Heart Ring
Lovelyheartringicon
Lovelycourse
Beginner course
5 laps
672 meters
In Amusement Park
Clock Tower Hill
Clocktowerhillicon
Clocktowercourse
Advanced course
4 laps
938 meters
In Clock Tower Factory
Cannon Ball Circuit
Cannonballcircuiticon
Cannonballcourse
Advanced course
3 laps
1,317 meters
In Volcanic Magma
Submarine Street
Submarinestreeticon
Submarinecourse
Expert course
2 laps
1,383 meters
Under the Ocean
Starlight Highway
Starlighthighwayicon
Starlightcourse
Expert course
2 laps
2,168 meters
In Space Colony

Items[]

Items are obtained by running into item boxes that randomly appear on the track. They also start appearing in front of the finish line after the first lap. Each item box adds one item to your inventory, which can hold up to 3 items at once. If your inventory is full and you run into another item box, then the 3rd item gets replaced.

The item you'll receive from the item box is tied to your current position in the race. For example, 1st place cannot pull a Speed Star or a Hunter Missile.

Item Name Icon Description
Item Box
Racebox
Contains one of the items listed below.
Speed Star
Tex1 40x40 6b807ab90be8bdbf 14
Increase your speed for a limited time.
Banana Peel
Tex1 40x40 9918ab13aab29d56 14
Drop a banana peel on the ground. The player rolling over it will slip.
Bowling Bomber
Tex1 40x40 776493f6f4ae77df 14
Roll a bomb that will explode on contact with your opponent.
Polygon Ball
Tex1 40x40 1e197014de95a841 14
Your opponent's ball becomes polygonal for a limited time.
Ice Cube
Tex1 40x40 34a12b2c7d9d0ef7 14
Turns your opponent into an ice cube for a limited time, which makes them slip a lot.
Big Ball
Tex1 40x40 116faf93e688b6ec 14
Your ball becomes big enough to prevent almost any attack from other opponents for a limited time.
Gravity Bomb
Tex1 40x40 40f3f5dbed50fa01 14
Your opponents become heavier, making them slow down for a limited time.
Hunter Missile
Tex1 40x40 2cb033b902f4952c 14
Fire missiles at all opponents in front of you.

COM Behavior[]

Patterns noticed:

  • For Charming Banana Road, Yellow COM3 is notably bad *almost always falls off on the first turn. Blue COM2 and Black COM7 are bad. Green COM4, Aqua COM5, Hot pink COM6, and White COM8 are good.
  • For Lovely Heart Ring, Aqua COM5 and Black COM7 are bad at Lovely Heart Ring. Yellow COM3 and White COM8 are good. Blue COM2, Green COM4, and Hot pink COM6 are notably good.
  • For Clock Tower Hill, Black COM7 is notably bad. Blue COM 2 is bad at Clock Tower Hill. Yellow COM3 and Aqua COM5 are good. Green COM4, Hot pink COM6, and White COM8 are notably good.
  • For Cannonball Circuit, Hot pink COM6 is notably bad, despite being one of the better racers everywhere else. Yellow COM3 and Green COM4 are bad, even though Green COM4 is better everywhere else. Aqua COM5 and Black COM7 are good. Blue COM2 and White COM8 are notably good.
  • For Submarine Street, Blue COM2, Hot pink COM6, and White COM8 are notably good. Green COM4 is good. Yellow COM3, Aqua COM5, and Black COM7 are bad.
    • Black COM7 will usually fall off twice near the goal line.
    • Most COM players, after going down the long ramp in the middle of the course, will speed off the track towards the yellow sign. (Blue, Yellow, Green, Aqua, and sometimes Black).
    • The bumpers on the slopes can prove to be a hassle for COM players; some will get stuck on the actual bumper, while others continually bump into it and get knocked off the course, although there is no noticeable pattern on which COMs get stuck.
  • For Starlight Highway, Hot pink COM6 and White COM8 are notably good. Green COM4 and Black COM7 are good. Blue COM2, Yellow COM3, and Aqua COM5 are bad.

Hot pink COM6, White COM8, and Green COM4 are the strongest AI. Yellow COM3 and Black COM7 are the worst, and Blue COM2 and Aqua COM5 are in the middle.

Experiment results can be found here.

Animations[]

Gallery[]

Super Monkey Ball 2 Party Games
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