The stage is an exact replica of a Nintendo GameCube, the system on which Super Monkey Ball 2 was originally released. The system is surrounded by metal wires that resemble the GameCube's logo when viewed from a certain angle.
The stage begins with the system upside down. Shortly after the player lands on it, the system rotates, moving the player to the system's side. It continues to rotate towards the back, then the opposite side, then the front, and finally the top. Shortly after the final rotation, the disc door opens, revealing the goal inside.
Wait until approximately 59:00, and then propel forward. Once you are on the edge of the GameCube, hold back for a bit when it rotates completely to another side. Navigate across the ventilation holes quickly and turn right. You can either go as far towards the front as possible to make the next turn, or go around via the sixth hole from the front. Be sure to avoid the indentation to the right of the handle since it is almost impossible to get of it if you are stuck in it. Continue to traverse until you reach the front of the GameCube. At this point, turn left, and cross the last rotation. Upon reaching the top, make sure to move off the cover; wait for it to open, and then roll into the goal.
- This is the only stage from Super Monkey Ball 2 not to reappear in Super Monkey Ball Deluxe, which has a different stage in its place. This is presumably because the stage did not fit since the game was not released for the GameCube.
- It is also the only stage which does not appear in Banana Mania, with Destiny appearing in its place. Because of this, Destiny is labelled as an SMB2 stage rather than a DX stage.
- This is the only stage in Super Monkey Ball 2 not to have a starting platform. The player instead starts directly on the GameCube.