Super Monkey Ball Wiki

A padding floor (ID 113) in Debug Mode's stage select.

A padding floor is a floor in Super Monkey Ball 2 that, as the name would suggest, exists solely to use up space on the internal stage list.


The hammer model from Daa Loo Maa in Debug Mode's AV MODEL viewer. Note the st113 in the second line.

Super Monkey Ball 2's internal stage list contains 420 stages. In addition to stages used in the Main Game, this list is used by the system to find and sort Party Game and cutscene assets.

Even with this large amount, there are a number of floors that were never used. Likely to prevent the IDs of existing stages from being changed, these empty stages instead are assigned a specific pointer value, which tells the system that they are a stage utilizing a specific map. Since every padding floor utilizes the same map, they all look the exact same.

Interestingly, these stages appear to have been added simply to "wallpaper over" assets from the original Super Monkey Ball. Many padding floors have corresponding models that were used in the previous game. (For example, the picture to the right shows a prop from Daa Loo Maa associated with stage 113.) However, unless these models directly affect the goal or certain background effects, they will never appear in-game.


All padding floors have the same layout. They consist of a square with a gray floor texture that has the starting point in the bottom-left corner and a goal in the top-right corner.

While the layout of a padding floor is always the same, the environment is not. Depending on the stage ID, the background, goal, and music will vary. However, the most common environment consists of a black background, a white goal, and the music from Volcanic Magma.


While padding floors are present on the disk, they are ignored in standard gameplay since their stage IDs are intentionally never referenced. As a result, these stages are typically accessed by using the Stage Select feature found in the game's Debug Mode. A padding floor can be found by selecting any of the following levels: 103~120, 124~130, 141, 142, 149, 151, 158, 179, 180, 184, 196, 198 and 199.

Beginner 11 Glitch


SMB2 - How to get to Glitch Floor

A video of the Beginner 11 glitch.

On a new file, it is possible to access a padding floor via a glitch:

  1. Begin Story Mode.
  2. Begin playing Simple but exit Story Mode before finishing.
  3. Play the stage in Practice Mode.
  4. Begin playing Advanced in Challenge Mode, but exit the mode during one of the stages 1~10.
  5. Go back to Practice Mode. Highlight Advanced and switch to Beginner with L. The stage, named "~~", will be highlighted automatically.

It is unclear which stage ID this glitch accesses, and its music (the Story Mode level select) is not used by any padding floor accessed through Debug Mode.


  • It is impossible to view a padding floor using the View Stage option in the menu. The padding floor in the Beginner 11 glitch will be invisible, while a padding floor accessed with Debug Mode will be closed when START is pressed since the stage ID is invalid.
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Debug Mode Padding FloorStage 181