Super Monkey Ball Wiki
Main article: Super Monkey Ball: Banana Blitz/Stages

Animations[]

Gallery[]

Main article: Super Monkey Ball: Banana Blitz/Gallery

Reception[]

EGM awarded the game a 6.2, stating that the new Wii Remote-based control scheme made the game excessively difficult but enjoyed the large number of games, even if a few, were not fun, whereas IGN said the controls simply had a relatively steep learning curve, and once the player is used to them, are superior to control using an analog stick. GameSpot also praised the controls but criticized the single-player game for its brevity. All three found the new cel-shaded visuals a little simplistic, although noting that it was well-suited to the tone of the game. GameSpot also commented that Banana Blitz was one of the "best in the series". Hyper's Kosta Andreadis commends the game for its "standout party games, great use of Wii-mote for main game and its multiplayer mode". However, he criticizes it saying, "boss battles can get tedious [and] certain party games are atrocious".

Ratings:

The game also achieved a high fanbase, ranking as one of the top best sellers for the Nintendo Wii and selling over 300,000 units in the United States region.

Trivia[]

  • Although it is technically the only Super Monkey Ball game to have boss battles, the Party Game Monkey Shot from Super Monkey Ball 2 also has bosses at the end of each level.
  • Although it is technically the only Super Monkey Ball game to have a jump ability, Super Monkey Ball Banana Mania also has a jump feature but it's optional and must be unlocked.
  • This is the first game where the player has infinite continues by default.
  • Some stages in this game have a 120-second timer, the longest in the entire series, while Sinking Swamp - Stage 2 has a 20-second timer, the shortest in the entire series.
  • The soundtrack is almost entirely made up of remixes of songs from previous entries in the series.
  • This game's worlds and music are reused in the two iPhone games, Super Monkey Ball and Super Monkey Ball 2 along with Super Monkey Ball Sakura Edition.
  • The Heads-Up-Display is a modern update of the one used in Super Monkey Ball 2 and Super Monkey Ball Deluxe.
  • Although this is the first game to have the characters redesigned, Super Monkey Ball: Touch & Roll had similar redesign elements implemented onto the characters.
  • This is the first game where Baby never once puts full weight on his feet.
  • As with the original Super Monkey Ball, the Japanese version of the game uses the English announcer. However, the title call uses a different announcer in the Japanese version, reflecting the game's different title.
  • In the original trailer for the game, Brian Matt-Uhl's voice clips can be heard at multiple points, rather than the new voice clips used in the final game.
Super Monkey Ball Games
Arcade Monkey BallTicket Blitz
Home Console Super Monkey BallSuper Monkey Ball 2 (demo)DeluxeAdventureBanana BlitzStep & RollBanana Blitz HD (demo)Banana ManiaBanana Rumble
Handheld Jr.N-GageTouch & RollAdventure3DBanana Splitz (demo)
Mobile SEGA Monkey BallAiAi's FunhouseJ-PhoneN-GageBowlingMini GolfTip 'n TiltTip 'n Tilt 2MobileiOS (Lite)iOS 2 (Sakura) • Uki-Uki SeesawBounce
PC Banana Blitz HDBanana Mania
Flash SMB1 MiniSMB2 MiniDisco BallBanana Blitz Mini
Cancelled Banana Crazy