Super Monkey Ball: Banana Blitz is the eighth entry in the Super Monkey Ball series following Super Monkey Ball Adventure. It is a Wii exclusive and was released as a launch title for the system on November 19, 2006 in North America.
The story of Banana Blitz introduces the 6 monkeys gazing at the golden banana bunch when Captain Crabuchin has stolen the Golden Banana Bunch and the player must help the monkeys recover the scattered pieces of it.
There are eight worlds with eight stages each, along with a bonus stage and a boss, totaling 80 stages altogether. The player can complete in any order and can change the character anytime during gameplay. Despite there being a number of lives, it will not affect your progress. At the end of each stage, there is a boss battle in which you must pass to get to the next world.
If you complete the first eight worlds without using a continue, you unlock the ninth world (Sinking Swamp). Completing Sinking Swamp without using a continue unlocks the tenth world Ultra Heaven. These two hidden worlds are the Master stages, in which they don’t have boss battles. Instead, they contain nine normal stages and a Bonus Stage.
- Main article: Super Monkey Ball: Banana Blitz/Characters
- The game spans a total of 100 main game levels and 50 mini-games that each use the controller in a different way (e.g. "Monkey Darts" has players simulate the action of throwing a dart using the Wii Remote).
- Unlike previous games in the Super Monkey Ball series, this game features 8 boss battles, a feature new and exclusive to the franchise.
- This game uses motion controls to control the tilting of the floors with the Wii Remote, and can use the Nunchuck to control the camera.
- For the first (and only) time in a Super Monkey Ball game, players are able to jump by either quickly flicking controller up whilst holding B or just pressing A, and jumping in this way allows one to potentially jump slightly higher than you could by simply pressing the A button.
- Main article: Super Monkey Ball: Banana Blitz/Party Games
- Monkey Island
- Jumble Jungle
- Smooth Sherbet
- Detritus Desert
- Pirates Ocean
- Cobalt Caverns
- Volcanic Pools
- Space Case
- Sinking Swamp (complete the previous eight worlds without using a continue)
- Ultra Heaven (complete Sinking Swamp without using a continue)
- Main article: Super Monkey Ball: Banana Blitz/Stages
- Super Monkey Ball: Banana Blitz Character Chosen Animations
- Super Monkey Ball: Banana Blitz Continue Animations
- Super Monkey Ball: Banana Blitz Idle Animations
- Super Monkey Ball: Banana Blitz Main Game Victory Animations
- Super Monkey Ball: Banana Blitz Podium Animations
EGM awarded the game a 6.2, stating that the new Wii Remote-based control scheme made the game excessively difficult but enjoyed the large number of games, even if a few, were not fun, whereas IGN said the controls simply had a relatively steep learning curve, and once the player is used to them, are superior to control using an analog stick. GameSpot also praised the controls but criticized the single-player game for its brevity. All three found the new cel-shaded visuals a little simplistic, although noting that it was well-suited to the tone of the game. GameSpot also commented that Banana Blitz was one of the "best in the series". Hyper's Kosta Andreadis commends the game for its "standout party games, great use of Wii-mote for main game and its multiplayer mode". However, he criticizes it saying, "boss battles can get tedious [and] certain party games are atrocious".
- 8.5 by Nintendo Power
- 8.4 by IGN
- 8.3 by GameSpot
- 7.2 out of 10 by GameTrailers
- 4 out of 5 by GameSpy
- 8.0 by Games Radar
- 8.0 by Digital Entertainment News
- B by Underground Online
- 6.2 average by EGM
- 81% by Official Nintendo Magazine
- 84% by NGamer
- SKIP by the Wiiviewr
The game also achieved a high fanbase, ranking as one of the top best sellers for the Nintendo Wii and selling over 300,000 units in the United States region.
- The game has had mixed reactions from fans. Some claim that it is a revivial to the franchise (this most likely explained the characters‘ re-designs), while others state that the game is too easy (with the exception of Ultra Heaven 5).
- Although it is technically the only Super Monkey Ball game to have boss battles, the Party Game Monkey Shot from Super Monkey Ball 2 also has bosses at the end of a level.
- The Heads-Up-Display is a very modern update of the one used in Super Monkey Ball 2 and Super Monkey Ball Deluxe.
- Not counting the canceled game Super Monkey Ball 3, this is the only Super Monkey Ball game where the player can jump in the main game.
- However, Super Monkey Ball Banana Mania also includes the jump feature.
- This game's worlds and music are reused in the two iPhone games.
- Also, every single World in Single-Player has a remake of a song in Super Monkey Ball: Touch & Roll.
- Most of this game's worlds are either remakes or loose remakes of worlds from Super Monkey Ball: Touch & Roll
- Monkey Island being a loose remake of Wet 'n' Windy
- Jumble Jungle being a remake of Junglistic Journey and Fantascene Falls (Music)
- Smooth Sherbet being a loose remake of Ice Lolly Land
- Detritus Desert being a remake of Blistering Sands
- Volcanic Pools being a loose remake of Parlarvar Lava
- Space Case being a remake of Big Bang Boom
- Sinking Swamp being a loose remake of Tempest Storm and Meteorite Mayhem (Music)
- Although this is the first game to have the characters redesigned, Super Monkey Ball: Touch & Roll had similar redesign elements implemented onto the characters.
- Some stages in this game have a 120-second (2 minutes) timer (longest in the Super Monkey Ball series), while a few stages have a 30-second timer (Cobalt Caverns 7 and Sinking Swamp 8) or 20-second timer (Sinking Swamp 2, shortest in the entire Super Monkey Ball series).
- This is the first Super Monkey Ball game where Baby never once puts full weight on his feet.
- It is also the first Super Monkey Ball game where the player has infinite continues by default.